756 Hours | 24 Month
This program focuses on 3D / Digital Asset Creation. It includes Modelling, Texturing and Lighting.
3D Models are basic building blocks of any animated content – movies, web series, games, commercials and more. The 3D artist needs to create various models as per client requirements.
It can be from a concept art or a reference image.
• Techniques of how to create the best assets for any given project, with the highest production
quality possible.
• Industry standard tips and tricks to make you able to work by yourself independently and
efficiently.
• Strong artistic abilities.
• Optimization techniques to make entire scene light weight for fast rendering.
• Creation of different texture maps of various material and shader types.
Level | Expert |
Duration | 24 Month |
Hours | 756 Hrs. |
Software | 12 Software |
• Character Modelling, Texturing and Lighting
• Environmental Modelling, Texturing and Lighting
• LookDev Artist
• Digital Matte Painting Artist
Module1
Software | Hours | |
---|---|---|
Pre-Production (Story development and executive) | 60 hrs. | |
Photography (Capturing the moments) | 05 hrs. | |
Photoshop (Photo editing and compositing) | 20 hrs. | |
3ds Max (Powerful 3D software for gaming, architecture, and assets) | 125 hrs. | |
Premiere Pro (Video editing and effects) | 10 hrs. | |
After Effects (Visual effects, motion graphics and compositing) | 20 hrs. | |
Total | 240 hrs. |
Module 2
Software | Hours | |
---|---|---|
Substance Designer (3D models with seamless texture) | 20 hrs. | |
Substance Painter (Incredibly powerful 3D painting tool) | 20 hrs. | |
Foundation in Maya (Powerful 3D software for movie, series, and visual effects) | 150 hrs. | |
Foundation in Houdini (Dynamic simulation tools to create visual effects) | 50 hrs. | |
Mari (High resolution digital 3D texture painting) | 20 hrs. | |
Katana (Powerful tool for look development and lighting) | 20 hrs. | |
Foundation in Nuke (Powerful node base compositing software for movies and series) | 20 hrs. | |
Total | 300 hrs. |
Module 3
Software | Hours | |
---|---|---|
Advanced Maya (Powerful 3D software for movies, series and visual effects) | 90 hrs. | |
Advanced Photoshop (Photo editing and compositing) | 10 hrs. | |
Advanced Mari (High-resolution digital 3D texture painting) | 30 hrs. | |
Advanced Katana (Powerful tool for look development and lighting) | 16 hrs. | |
Advanced ZBrush (Digital sculpting tool) | 60 hrs. | |
Advanced Nuke (Powerful node base compositing software for movies and series) | 10 hrs. | |
Total | 216 hrs. |
Module 4
You need to submit your demo reel / portfolio to be eligible to receive the certificate.
During these 24 months, you will be continuously in touch with your mentors for enhancement of your submission. The final grading will be calculated on the basis of your overall performance during the tenure of your course and quality of demo reel / portfolio
756 Hours | 24 Month
This program focuses on creating Digital Video and Mobile Games. It makes you ready as an overall Gaming Artist who can maintain entire digital documentation and processes.
Game Art is an initial process. It gives an overview of conceptualizations, characterizations, storyline, game levels and all other related aspects. It is a very crucial stage which defines scope of work for each concerned department.
• Stylized 3D art for various gaming genres.
• Understanding of how to use industry standard gaming engines.
• Great exposure regarding how to optimize all 3D elements for better performance on various
platforms like PlayStation, PC, Mobile, Xbox and Nintendo.
• Use of AR and VR to create immersive gaming experience.
• Deployment and optimization all 3D elements for faster rendering.
Level | Expert |
Duration | 24 Month |
Hours | 756 Hrs. |
Software | 18 Software |
• Game Designer
• Game Animator
• Game Tester
• Game Programmer / Developer
• Gaming 3D Artist
• Unity / Unreal Developer
Module 1
Software | Hours | |
---|---|---|
Pre-Production (Story development and executive) | 60 hrs. | |
Photography (Capturing the moments) | 05 hrs. | |
Photoshop (Photo editing and compositing) | 20 hrs. | |
3ds Max (Powerful 3D software for gaming, architecture, and assets) | 125 hrs. | |
Premiere Pro (Video editing and effects) | 10 hrs. | |
After Effects (Visual effects, motion graphics and compositing) | 20 hrs. | |
Total | 240 hrs. |
Module 2
Software | Hours | |
---|---|---|
Substance Designer (3D models with seamless texture) | 20 hrs. | |
Substance Painter (Incredibly powerful 3D painting tool) | 20 hrs. | |
Maya (Powerful 3D software for movie, series, and visual effects) | 150 hrs. | |
Houdini (Dynamic simulation tools to create visual effects) | 50 hrs. | |
Mari (High resolution digital 3D texture painting) | 20 hrs. | |
Katana (Powerful tool for look development and lighting) | 20 hrs. | |
Nuke (Powerful node base compositing software for movies and series) | 20 hrs. | |
Total | 300 hrs. |
Module 3
Software | Hours | |
---|---|---|
Advanced Maya (Powerful 3D software for movies, series and visual effects) | 90 hrs. | |
Advanced Photoshop with Spark AR (Augmented Reality platform to create AR effects for mobile cameras) | 10 hrs. | |
Advanced Substance Designer with Painter (Create complex 2D textures for 3D models) | 26 hrs. | |
Advanced ZBrush (Digital sculpting tool) | 40 hrs. | |
Foundation In Unity Engine (Cross-platform game engine) | 20 hrs. | |
Foundation In Unreal Engine (Game development engine) | 30 hrs. | |
Total | 216 hrs. |
Module 4
You need to submit your demo reel / portfolio to be eligible to receive the certificate. During these 24 month, you will be continuously in touch with your mentors for enhancement of your submission. The final grading will be calculated based on your overall performance during the tenure of your course and quality of demo reel / portfolio.
756 Hours | 24 Month
This program focuses on teaching regular to technical Animation skills. You will develop vast knowledge and practicalities of various kinds of Animation styles.
Rigging and Animation are vital to put life into your character - let it be humans, aliens, creatures or vehicles. The fine art of these two elements makes your story convincing and relatable.
Various animation styles are developed till now and continuing doing so.
• Creation of proper control rigs as per project requirement.
• Importance of secondary Animation for realistic output.
• Rigging set up to take care of CHF (Cloth, Hair, Fur) and other related Physics.
• Techniques to make the production pipeline better.
• Achieve various Animation styles as per the project genre.
• Creation of custom rigs to increase productivity.
• Develop overall artistic sense and creativity.
• Understand various body mechanisms - organic and inorganic both.
Level | Expert |
Duration | 24 Month |
Hours | 756 Hrs. |
Software | 12 Software |
• Rigger
• Animator
• Technical Animator
• Motion Capture Artist
Module1
Software | Hours | |
---|---|---|
Pre-Production (Story development and executive) | 60 hrs. | |
Photography (Capturing the moments) | 05 hrs. | |
Photoshop (Photo editing and compositing) | 20 hrs. | |
3ds Max (Powerful 3D software for gaming, architecture, and assets) | 125 hrs. | |
Premiere Pro (Video editing and effects) | 10 hrs. | |
After Effects (Visual effects, motion graphics and compositing) | 20 hrs. | |
Total | 240 hrs. |
Module 2
Software | Hours | |
---|---|---|
Substance Designer (3D models with seamless texture) | 20 hrs. | |
Substance Painter (Incredibly powerful 3D painting tool) | 20 hrs. | |
Maya (Powerful 3D software for movie, series, and visual effects) | 150 hrs. | |
Houdini (Dynamic simulation tools to create visual effects) | 50 hrs. | |
Mari (High resolution digital 3D texture painting) | 20 hrs. | |
Katana (Powerful tool for look development and lighting) | 20 hrs. | |
Nuke (Powerful node base compositing software for movies and series) | 20 hrs. | |
Total | 300 hrs. |
Module 3
Software | Hours | |
---|---|---|
Advanced Maya (Constraints| Ik/FK | Skin | Human and quadruped) | 90 hrs. | |
Advanced 3ds Max (Powerful 3D software for gaming, architecture and assets) | 86 hrs. | |
Processing Motion Capture Data (Recording the movement of objects or people to use in 3D Software) | 10 hrs. | |
Advanced Mari / Motion Builder (High-resolution digital 3D texture painting) | 15 hrs. | |
Advanced Katana (Powerful tool for look development and lighting) | 15 hrs. | |
Total | 216 hrs. |
Module 4
You need to submit your demo reel / portfolio to be eligible to receive the certificate.
During these 24 months, you will be continuously in touch with your mentors for enhancement of your submission. The final grading will be calculated on the basis of your overall performance during the tenure of your course and quality of demo reel / portfolio.
756 Hours | 24 Month
This program focuses on creating eye catching and realistic 3D Dynamics effects using Particle Simulations. It is one of the most challenging aspects of Animation, Visual Effects and Gaming industry.
You need to create effects as per the genre of the work. As per requirement of Director, you need to tweak it continuously to improve the quality. The workflow / pipeline gets updated with every single project.
• Create and enhance your aesthetics and technical sense.
• Industry standard techniques for working on CHF (Cloth, Hair, Fur).
• Working on a shot single-handedly including Modelling, Texturing, Dynamics, Lighting and
Animation.
• Manipulate techniques of 3D models and textures as per the requirement.
• Optimize the complete scene.
• Working on various aspects of simulations – fluids / liquids, object shattering and fracture.
(Building, glass, vehicles are more), blasts, debris, fire, smoke, blood, energy (balls, blasts,
vortex and shockwaves), weather, storm clouds and more.
Level | Expert |
Duration | 24 Month |
Hours | 756 Hrs. |
Software | 11 Software |
• 3D FX / Simulation Artist (Water / Fire / Expositions / Natural phenomena and more)
Module1
Software | Hours | |
---|---|---|
Pre-Production (Story development and executive) | 60 hrs. | |
Photography (Capturing the moments) | 05 hrs. | |
Photoshop (Photo editing and compositing) | 20 hrs. | |
3ds Max (Powerful 3D software for gaming, architecture, and assets) | 125 hrs. | |
Premiere Pro (Video editing and effects) | 10 hrs. | |
After Effects (Visual effects, motion graphics and compositing) | 20 hrs. | |
Total | 240 hrs. |
Module 2
Software | Hours | |
---|---|---|
Substance Designer (3D models with seamless texture) | 20 hrs. | |
Substance Painter (Incredibly powerful 3D painting tool) | 20 hrs. | |
Maya (Powerful 3D software for movie, series, and visual effects) | 150 hrs. | |
Mari (High resolution digital 3D texture painting) | 20 hrs. | |
Katana (Powerful tool for look development and lighting) | 20 hrs. | |
Nuke (Powerful node base compositing software for movies and series) | 20 hrs. | |
Total | 300 hrs. |
Module 3
Software | Hours | |
---|---|---|
Maya Dynamics (Particle simulation, Xgen) | 20 hrs. | |
Houdini Object Simulation | 40 hrs. | |
Houdini Cloth Simulation | 40 hrs. | |
Houdini Fracture Simulation | 40 hrs. | |
Houdini / Real flow Liquid Simulation | 40 hrs. | |
Houdini Particle Simulation | 20 hrs. | |
VEX (Programming language to create complex effects) | 16 hrs. | |
Total | 216 hrs. |
Module 4
You need to submit your demo reel / portfolio to be eligible to receive the certificate.
During these 24 months, you will be continuously in touch with your mentors for enhancement of your submission. The final grading will be calculated on the basis of your overall performance during the tenure of your course and quality of demo reel / portfolio.
756 Hours | 24 Month
This program focuses on the last module of the Post Production Pipeline of a studio – Compositing.
It encompasses all the live action footages, CG render passes, matte paintings, camera projections, 3D tracking data, other mattes in a single shot and creates the final output.
Compositing job requires a keen sense of various creative and technical skills. As per the genre of work, you will go for either for creative or realistic compositing. We will show you a holistic approach to the VFX production.
• Animation of various graphic elements and designs in moving clips.
• Seamless blending of various type of camera footages and file formats.
• Knowledge of proper Postproduction workflow and pipeline.
• Industry standard techniques of compositing multiple CG render passes with live action
footage.
• Proper colour correction techniques to match lighting.
• Tips and tricks to deliver shots under tight deadline.
• Use of industry standard plug-ins to enhance the compositing output.
• Establish and maintain look and feel of the entire composition.
Level | Expert |
Duration | 24 Month |
Hours | 756 Hrs. |
Software | 12 Software |
• CG Compositor
• 2D / VFX Compositor
• VFX Generalist
• 3D Tracking
• Matchmoving
Module1
Software | Hours | |
---|---|---|
Pre-Production (Story development and executive) | 60 hrs. | |
Photography (Capturing the moments) | 05 hrs. | |
Photoshop (Photo editing and compositing) | 20 hrs. | |
3ds Max (Powerful 3D software for gaming, architecture, and assets) | 125 hrs. | |
Premiere Pro (Video editing and effects) | 10 hrs. | |
After Effects (Visual effects, motion graphics and compositing) | 20 hrs. | |
Total | 240 hrs. |
Module 2
Software | Hours | |
---|---|---|
Advanced After Effects (Visual effects, motion graphics and compositing) | 30 hrs. | |
Foundation in Maya (Powerful 3D software for movies, series and visual effects) | 80 hrs. | |
Foundation in Nuke (Powerful node base compositing software for movies and series) | 60 hrs. | |
PF Track (Node base 3D camera tracking software) | 20 hrs. | |
Foundation in Houdini (Dynamic simulation tools to create visual effects) | 70 hrs. | |
3DEqualizer (Powerful matchmoving software) | 20 hrs. | |
Katana (Powerful tool for look development and lighting) | 20 hrs. | |
Total | 300 hrs. |
Module 3
Software | Hours | |
---|---|---|
SilhouetteFX Mocha (Rotoscoping, Paint and Planar tracking) | 30 hrs. | |
Maya Advanced Rendering | 60 hrs. | |
Photoshop for Compositors | 20 hrs. | |
Advanced Nuke (Powerful node base compositing software for movies and series) | 40 hrs. | |
Maya and Matte painting | 40 hrs. | |
Nuke-Plugins (Ocula - Stereoscopic imagery. CaraVR - Virtual Reality toolset. Furnace - Rig removal toolset) | 26 hrs. | |
Total | 216 hrs. |
Module 4
You need to submit your demo reel / portfolio to be eligible to receive the certificate.
During this __ month, you will be continuously in touch with your mentors for enhancement of your submission. The final grading will be calculated on the basis of your overall performance during the tenure of your course and quality of demo reel / portfolio.
756 Hours | 24 Month
This program focuses on one of the most exciting and challenging modules of the Visual Effects Industry. 3D Tracking and Matchmoving plays a very important role for breath taking cinematic sequences.
CG elements are seamlessly integrated in the live action footage. With help of this technique, the Director is free to use his/her creative concepts for storytelling. There is no restriction or practical challenges for executing any type of camera motion.
• Setup of trackers and pointers for live action shooting.
• Understanding core concepts of film cameras including lens, fps, shutter speed, aperture, shooting
formats and various others.
• Knowledge of how to get and read the survey data.
• Automatic and manual matchmoving techniques.
• Object tracking techniques.
• Optimization process of the VFX pipeline.
• Integration of various Software for the final output.
Level | Expert |
Duration | 24 Month |
Hours | 756 Hrs. |
Software | 11 Software |
• 3D Tracking / Match moving Artist.
• VFX Artist
• Rotomation Artist
Module1
Software | Hours | |
---|---|---|
Pre-Production (Story development and executive) | 60 hrs. | |
Photography (Capturing the moments) | 05 hrs. | |
Photoshop (Photo editing and compositing) | 20 hrs. | |
3ds Max (Powerful 3D software for gaming, architecture, and assets) | 125 hrs. | |
Premiere Pro (Video editing and effects) | 10 hrs. | |
After Effects (Visual effects, motion graphics and compositing) | 20 hrs. | |
Total | 240 hrs. |
Module 2
Software | Hours | |
---|---|---|
Advanced After Effects (Visual effects, motion graphics and compositing) | 30 hrs. | |
Foundation in Maya (Powerful 3D software for movies, series and visual effects) | 80 hrs. | |
Nuke (Powerful node base compositing software for movies and series) | 60 hrs. | |
PF Track (Node base 3D camera tracking software) | 20 hrs. | |
3DEqualizer (Powerful matchmoving software) | 20 hrs. | |
Katana (Powerful tool for look development and lighting) | 20 hrs. | |
Total | 300 hrs. |
Module 3
Software | Hours | |
---|---|---|
Advanced 3DEqualizer (Powerful matchmoving software)< /td> | 40 hrs. | |
Maya for Match Move | 40 hrs. | |
Rotomation in Maya (Animating 3D elements as per live action footage) | 80 hrs. | |
Nuke (Powerful node base compositing software for movies and series) | 36 hrs. | |
SynthEyes (Camera tracking software) | 20 hrs. | |
Total | 216 hrs. |
Module 4
You need to submit your demo reel / portfolio to be eligible to receive the certificate.
During these 24 months, you will be continuously in touch with your mentors for enhancement of your submission. The final grading will be calculated based on your overall performance during the tenure of your course and quality of demo reel / portfolio.
756 Hours | 24 Month
This program focuses on creating awesome Motion Graphics for Movies, Web series, TV serials, Commercials, Social Media, Broadcasting and many more. These videos are vital for brand promotion, awareness, and revenue generation.
Motion Graphics makes you able to tell a story through a visual medium. As per the project and genre, appropriate animation style is worked upon. It starts with storyboard and progress ahead with various 2D and 3D Software.
• Complete production pipeline of Motion Graphics.
• Pipeline of multiple 2D and 3D Software to create desired output.
• Understanding of marketing psychology.
• Creating videos for various mediums including feature film, OTT, web, games, social media and many
others.
• File formats and technical parameters of broadcasting system (editing, sizing, coloring and
more).
• Typography and many other styles of text animation.
• Use of leading industry standard plugins for faster production pipeline.
Level | Expert |
Duration | 24 Month |
Hours | 756 Hrs. |
Software | 12 Software |
• Motion Graphics Artist
• Broadcast Designer Artist
Module1
Software | Hours | |
---|---|---|
Pre-Production (Story development and executive) | 60 hrs. | |
Photography (Capturing the moments) | 05 hrs. | |
Photoshop (Photo editing and compositing) | 20 hrs. | |
3ds Max (Powerful 3D software for gaming, architecture, and assets) | 125 hrs. | |
Premiere Pro (Video editing and effects) | 10 hrs. | |
After Effects (Visual effects, motion graphics and compositing) | 20 hrs. | |
Total | 240 hrs. |
Module 2
Software | Hours | |
---|---|---|
After Effects (Visual effects, motion graphics and compositing) | 30 hrs. | |
Maya (Powerful 3D software for movies, series and visual effects) | 80 hrs. | |
Nuke (Powerful node base compositing software for movies and series) | 60 hrs. | |
PF Track (Node base 3D camera tracking software) | 20 hrs. | |
Houdini (Dynamic simulation tools to create visual effects) | 70 hrs. | |
3DEqualizer (Powerful matchmoving software) | 20 hrs. | |
Katana (Powerful tool for look development and lighting) | 20 hrs. | |
Total | 300 hrs. |
Module 3
Software | Hours | |
---|---|---|
Maya MASH (Procedural technique to create visual effects) | 40 hrs. | |
Illustrator (Vector graphics and designing) | 16 hrs. | |
Element 3D (Advanced real-time render engine to make 3D objects) | 20 hrs. | |
Trap code Suite (Particle tool to create visual effects used for After Effects) | 15 hrs. | |
Look Development Plugins (Final colour and effects enhancement) | 15 hrs. | |
Cinema 4D (Powerful 3D motion graphics software) | 110 hrs. | |
Total | 216 hrs. |
Module 4
You need to submit your demo reel / portfolio to be eligible to receive the certificate.
During these 24 months, you will be continuously in touch with your mentors for enhancement of your submission. The final grading will be calculated on the basis of your overall performance during the tenure of your course and quality of demo reel / portfolio.
756 Hours | 24 Month
This program focuses on creating eye catching and realistic 2D and 3D Dynamics effects using Particle Simulations and how to compose them for the final output.
You need to create effects as per the genre of the work. As per requirement of Director, you need to tweak it continuously to improve the quality. The workflow / pipeline gets updated with every single project.
• Create and enhance your aesthetics and technical sense.
• Industry standard techniques for working on CHF (Cloth, Hair, Fur).
• Working on a shot single-handedly including Modelling, Texturing, Dynamics, Lighting and
Animation.
• Manipulate techniques of 3D models and textures as per the requirement.
• Optimize the complete scene.
• Working on various aspects of simulations – fluids / liquids, object shattering and fracture.
(Building, glass, vehicles are more), blasts, debris, fire, smoke, blood, energy (balls, blasts,
vortex, and shockwaves), weather, storm clouds and more.
Level | Expert |
Duration | 24 Month |
Hours | 756 Hrs. |
Software | 10 Software |
• VFX Artist
• Compositor
• 3D FX/Simulation Artist (Water / Fire / Expositions / Natural phenomena and more)
Module 1
Software | Hours | |
---|---|---|
Pre-Production (Story development and executive) | 60 hrs. | |
Photography (Capturing the moments) | 05 hrs. | |
Photoshop (Photo editing and compositing) | 20 hrs. | |
3ds Max (Powerful 3D software for gaming, architecture, and assets) | 125 hrs. | |
Premiere Pro (Video editing and effects) | 10 hrs. | |
After Effects (Visual effects, motion graphics and compositing) | 20 hrs. | |
Total | 240 hrs. |
Module 2
Software | Hours | |
---|---|---|
After Effects (Visual effects, motion graphics and compositing) | 30 hrs. | |
Maya (Powerful 3D software for movies, series, and visual effects) | 80 hrs. | |
Nuke (Powerful node base compositing software for movies and series) | 60 hrs. | |
PF Track (Node base 3D camera tracking software) | 20 hrs. | |
Houdini (Dynamic simulation tools to create visual effects) | 70 hrs. | |
3DEqualizer (Powerful matchmoving software) | 20 hrs. | |
Katana (Powerful tool for look development and lighting) | 20 hrs. | |
Total | 300 hrs. |
Module 3
Software | Hours | |
---|---|---|
After Effects Particle Simulation / Trap code / Video Co-pilot (Visual effects, motion graphics and compositing) | 30 hrs. | |
Nuke Particle System / Advanced Compositing (Powerful node base compositing software for movies and series) | 15 hrs. | |
Maya Dynamics particle simulation | Fluid Simulation | 30 hrs. | |
Houdini Fracture Simulation | 16 hrs. | |
Houdini Liquid Simulation | 40 hrs. | |
Houdini Particle Simulation | 40 hrs. | |
VEX (Programming language to create complex effects) | 16 hrs. | |
Total | 216 hrs. |
Module 4
You need to submit your demo reel / portfolio to be eligible to receive the certificate.
During these 24 months, you will be continuously in touch with your mentors for enhancement of your submission. The final grading will be calculated based on your overall performance during the tenure of your course and quality of demo reel / portfolio.