Specialized Program: 3D Asset

  • 960 Hours (Training + Practical)
  • 24 Months
  • Fees: Rs 3,75,000

About This Course

This program focuses on 3D / Digital Asset Creation. It includes Modelling, Texturing and Lighting. 3D Models are basic building blocks of any animated content – movies, web series, games, commercials and more. The 3D artist needs to create various models as per client requirements. It can be from a concept art or a reference image.

Level Expert
Duration 24 Month
Hours 960 Hrs.
Software 12 Software

What will you learn in this program?

  • Techniques of how to create the best assets for any given project, with the highest production quality possible.
  • Industry standard tips and tricks to make you able to work by yourself independently and efficiently.
  • Strong artistic abilities.
  • Optimization techniques to make entire scene light weight for fast rendering.
  • Creation of different texture maps of various material and shader types.

Applicable Jobs

  • Applicable Jobs
  • Character Modelling, Texturing and Lighting
  • Environmental Modelling, Texturing and Lighting
  • LookDev Artist
  • Digital Matte Painting Artist

Foundation

Software

Hours

Pre-Production (Story development and executive)

60 hrs.

Maya - Foundation (Advanced 3D software for movies, series and visual effects)

220 hrs.

Photoshop (Photo editing and compositing)

40 hrs.

3ds Max (Powerful 3D software for gaming, architecture, and assets)

50 hrs.

Premiere Pro (Video editing and effects)

70 hrs.

After Effects (Visual effects, motion graphics and compositing)

30 hrs.

Adobe Audition (sound editing and effects)

10 hrs.

Intermediate

Software

Hours

Substance Painter (Incredibly powerful 3D painting tool)

40 hrs.

Maya (Product/ stylized props/ vehicles/ env/ toon character/ semi real character Modeling)

80 hrs.

Maya (Texturing)

20 hrs.

Zbrush

40 hrs.

Arnold

40 hrs.

Katana

30 hrs.

MASTERS + PORTFOLIO DEVELOPMENT

Software

Hours

Substance Designer (Incredibly powerful 3d painting tool)

40 hrs.

Substance Painter (Incredibly powerful 3D painting tool)

80 hrs.

Maya (Advanced Texturing)

20 hrs.

Zbrush

24 hrs.

Arnold

16 hrs.

Mari (High-resolution digital 3D texture painting)

30 hrs.

Nuke (Advanced node base compositing software)

10 hrs.

Marvelous Designer (Creating colth simulation)

20 hrs.

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